Spiderman (game) : 5 Reasons you'll love !!

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Spiderman (game) : 5 Reasons you'll love !!

Post  Admin on Fri Apr 18, 2008 8:54 am

1. It spins a brand new tale.

Sorry, Tobey - Spider-Man: Web of Shadows isn't based on the film franchise, it's based on the web-slinging comic book legend himself, giving the developers at Shaba and Treyarch a great deal of leeway in crafting an entirely new plot. In a nutshell, New York has been invaded by something very bad, resulting in a cataclysmic event that has rocked city leaders to the point of declaring martial law. Other heroes are gathering uptown to protect civilians, while villains are grouping downtown to repel the aggressors. And Spidey? He has to sort it all out, of course.

2. Friends and foes, together at last.

As you swing through the streets, you'll bump into some of Spidey's greatest allies and most nefarious foes fighting in the same struggle. Kingpin, for instance, is holed up in his office fortress, while S.H.I.E.L.D. has quarantined some of the other new villains. Meanwhile, Luke Cage is forging a desperate stand in Harlem. It's all going down in New York, and you've got a front row seat.

3. Fight and flight.

He might not have bulging green biceps or wear a suit made of impenetrable iron, but Spider-Man is seriously capable in a fight. Web of Shadows introduces a brand new combat system that utilizes the game's jaw-dropping verticality more than ever. You might start a fight in the streets, continue brawling up the side of a skyscraper and finish it off on a rooftop. Web attacks, mid-air combos, seamlessly shifting from web-swinging to butt-kicking: though they've yet to release a final list of Spidey's abilities, expect plenty of ways to dish out justice.

4. Love him, hate him or love to hate him.

Too many superhero games turn you into you a flawless force of goodness with an unassailable public image. In a move that's sure to please J. Jonah Jameson, Spider-Man: Web of Shadows reintroduces the concept of a fickle public. Treat citizens well and they'll reward you with loyalty; treat them like they're in your way and you might find the masses a bit less manageable. No one get s a free pass in Manhattan.

5. Decisions, decisions.

Past Spider-Man games have let players roam freely about New York. Web of Shadows is no different, featuring an upgraded version of the outstanding game engine that powered earlier releases. This time, however, how you play can actually affect the outcome, including which crime fighters (or criminals) will aid Spidey in the final stand. Such decision-making starts early, as amateur marketing directors can even log on to the
Code:
http://www.seizecontrol.com/
and cast votes for which features they want the developers to reveal.
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